GAME DEVELOPER
Simone Bisato
Independent Game Developer specialized in the full product lifecycle: from concept and GDD to the final build. Formed at AIV, I turn original concepts and arcade mechanics into smooth, responsive experiences on Unity and Unreal Engine. I focus heavily on solid gameplay loops and code performance, thriving in collaborative environments where I can build and refine systems alongside a team.
NEBULA RUN
Shoot the asteroids, grab the gold crates for spread fire. Your run adds to the site score.