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About

Simone Bisato
SIMONE BISATO
Gameplay Programmer

I’m a gameplay programmer with three years of specialized training at AIV — Italian Videogame Academy, where I honed my skills in crafting engaging and responsive player experiences. I specialize in gameplay mechanics, AI systems, and technical implementation using Unity and Unreal Engine, ensuring smooth and scalable solutions with a keen eye on performance and maintainability.

SKILLS

Programming languages

  • C# Advanced
  • C++ Intermediate
  • Python Basic

Game engines

  • Unity 3D / 2D
  • Unreal Engine Blueprints & C++

Tools & workflow

  • Git, GitHub, Fork Version control
  • Trello Project & task management
RUN HISTORY
2021–2024

Diploma in Game Programming

AIV — Italian Videogame Academy, Rome. Specialised training in gameplay programming, AI systems and technical implementation with Unity and Unreal Engine.

NOW

Gameplay Programmer

Building games and prototypes as an independent developer, working across mechanics, custom tools and AI systems.

LANGUAGES & TOOLS

Languages: Italian (native), English (B2 — technical reading, team communication).

Tools: Git, GitHub, Fork, Trello — version control, task management, debugging and rapid prototyping.